mm_client_common/
attachment.rs

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// Copyright 2024 Colin Marc <hi@colinmarc.com>
//
// SPDX-License-Identifier: MIT

use std::sync::Arc;

use async_mutex::Mutex as AsyncMutex;
use futures::{channel::oneshot, future, FutureExt as _};
use mm_protocol as protocol;
pub use protocol::audio_channels::Channel as AudioChannel;
use tracing::error;

use crate::{
    codec, conn, display_params, input,
    packet::{self, PacketRing},
    ClientError, ClientState,
};

#[derive(Debug, Clone, uniffi::Record)]
pub struct AttachmentConfig {
    /// The width of the video stream.
    pub width: u32,
    /// The height of the video stream.
    pub height: u32,

    /// The codec to use for the video stream. Leaving it empty allows the
    /// server to decide.
    pub video_codec: Option<codec::VideoCodec>,

    /// The profile (bit depth and colorspace) to use for the video stream.
    /// Leaving it empty allows the server to decide.
    pub video_profile: Option<codec::VideoProfile>,

    /// The quality preset, from 1-10. A None or 0 indicates the server should
    /// decide.
    pub quality_preset: Option<u32>,

    /// The codec to use for the audio stream. Leaving it empty allows the
    /// server to decide.
    pub audio_codec: Option<codec::AudioCodec>,

    /// The sample rate to use for the audio stream. Leaving it empty allows the
    /// server to decide.
    pub sample_rate: Option<u32>,

    /// The channel layout to use for the audio stream. An empty vec indicates
    /// the server should decide.
    pub channels: Vec<AudioChannel>,

    /// An offset to apply to the stream_seq of incoming video packets. The
    /// offset is applied on the client side, and exists as a convenient way to
    /// way to ensure sequence numbers stay monotonic, even across individual
    /// attachment streams.
    pub video_stream_seq_offset: u64,

    /// An offset to apply to the stream_seq of incoming audio packets. The
    /// offset is applied on the client side, and exists as a convenient way to
    /// way to ensure sequence numbers stay monotonic, even across individual
    /// attachment streams.
    pub audio_stream_seq_offset: u64,
}

/// The settled video stream params, after the server has applied its defaults.
#[derive(Debug, Clone, uniffi::Record)]
pub struct VideoStreamParams {
    pub width: u32,
    pub height: u32,

    pub codec: codec::VideoCodec,
    pub profile: codec::VideoProfile,
}

/// The settled audio stream params, after the server has applied its defaults.
#[derive(Debug, Clone, uniffi::Record)]
pub struct AudioStreamParams {
    pub codec: codec::AudioCodec,
    pub sample_rate: u32,
    pub channels: Vec<AudioChannel>,
}

/// A handle for sending messages to the server over an attachment stream.
///
/// An attachment is ended once the corresponding AttachmentDelegate receives
/// the attachment_ended or parameters_changed (with reattach_required = true)
/// callbacks. Using it past that point will silently drop events.
#[derive(uniffi::Object)]
pub struct Attachment {
    sid: u64,

    /// Used to un-munge the stream_seq for [Attachment::request_video_refresh].
    video_stream_seq_offset: u64,

    // We store a copy of these so that we can send messages on the attachment
    // stream without locking the client mutex.
    outgoing: flume::Sender<conn::OutgoingMessage>,
    conn_waker: Arc<mio::Waker>,

    detached: future::Shared<oneshot::Receiver<()>>,
}

impl Attachment {
    pub(crate) async fn new(
        sid: u64,
        client: Arc<AsyncMutex<super::InnerClient>>,
        attached: protocol::Attached,
        delegate: Arc<dyn AttachmentDelegate>,
        video_stream_seq_offset: u64,
    ) -> Result<Self, ClientError> {
        let session_id = attached.session_id;
        let attachment_id = attached.attachment_id;
        let (detached_tx, detached_rx) = oneshot::channel();

        let state = AttachmentState {
            session_id,
            attachment_id,

            delegate,
            attached_msg: attached,
            server_error: None,

            video_packet_ring: PacketRing::new(),
            video_stream_seq: None,
            prev_video_stream_seq: None,
            video_stream_seq_offset,

            audio_packet_ring: PacketRing::new(),
            audio_stream_seq: None,
            prev_audio_stream_seq: None,
            audio_stream_seq_offset: 0,

            notify_detached: Some(detached_tx),
            reattach_required: false,
        };

        let mut guard = client.lock().await;

        let super::ConnHandle {
            outgoing,
            waker,
            attachments,
            ..
        } = match &guard.state {
            ClientState::Connected(conn) => conn,
            ClientState::Defunct(e) => return Err(e.clone()),
        };

        let outgoing = outgoing.clone();
        let conn_waker = waker.clone();

        // Track the attachment in the client, so that the reactor thread will
        // send us messages.
        if attachments.send_async((sid, state)).await.is_err() {
            match guard.close() {
                Ok(_) => return Err(ClientError::Defunct),
                Err(e) => return Err(e),
            }
        }

        Ok(Self {
            sid,
            video_stream_seq_offset,
            outgoing,
            conn_waker,
            detached: detached_rx.shared(),
        })
    }
}

/// Used by client implementations to handle attachment events.
#[uniffi::export(with_foreign)]
pub trait AttachmentDelegate: Send + Sync + std::fmt::Debug {
    /// The video stream is starting or restarting.
    fn video_stream_start(&self, stream_seq: u64, params: VideoStreamParams);

    /// A video packet is available.
    fn video_packet(&self, packet: Arc<packet::Packet>);

    /// A video packet was lost.
    fn dropped_video_packet(&self, dropped: packet::DroppedPacket);

    /// The audio stream is starting or restarting.
    fn audio_stream_start(&self, stream_seq: u64, params: AudioStreamParams);

    /// An audio packet is available.
    fn audio_packet(&self, packet: Arc<packet::Packet>);

    // The cursor was updated.
    fn update_cursor(
        &self,
        icon: input::CursorIcon,
        image: Option<Vec<u8>>,
        hotspot_x: u32,
        hotspot_y: u32,
    );

    /// The pointer should be locked to the given location.
    fn lock_pointer(&self, x: f64, y: f64);

    /// The pointer should be released.
    fn release_pointer(&self);

    /// The remote session display params were changed. This usually requires
    /// the client to reattach. If reattach_required is true, the attachment
    /// should be considered ended. [attachment_ended] will not be called.
    fn display_params_changed(
        &self,
        params: display_params::DisplayParams,
        reattach_required: bool,
    );

    /// The client encountered an error. The attachment should be considered
    /// ended. [attachment_ended] will not be called.
    fn error(&self, err: ClientError);

    /// The attachment was ended by the server.
    fn attachment_ended(&self);
}

impl Attachment {
    fn send(&self, msg: impl Into<protocol::MessageType>, fin: bool) {
        let _ = self.outgoing.send(conn::OutgoingMessage {
            sid: self.sid,
            msg: msg.into(),
            fin,
        });

        let _ = self.conn_waker.wake();
    }
}

#[uniffi::export]
impl Attachment {
    /// Requests that the server generate a packet with headers and a keyframe.
    pub fn request_video_refresh(&self, stream_seq: u64) {
        self.send(
            protocol::RequestVideoRefresh {
                stream_seq: stream_seq - self.video_stream_seq_offset,
            },
            false,
        )
    }

    /// Sends keyboard input to the server.
    pub fn keyboard_input(&self, key: input::Key, state: input::KeyState, character: u32) {
        self.send(
            protocol::KeyboardInput {
                key: key.into(),
                state: state.into(),
                char: character,
            },
            false,
        )
    }

    /// Notifies the server that the pointer has entered the video area,
    /// including if it enters a letterbox around the video.
    pub fn pointer_entered(&self) {
        self.send(protocol::PointerEntered {}, false)
    }

    /// Notifies the server that the pointer has left the video area. This
    /// should consider any letterboxing part of the video area.
    pub fn pointer_left(&self) {
        self.send(protocol::PointerLeft {}, false)
    }

    /// Sends pointer motion to the server.
    pub fn pointer_motion(&self, x: f64, y: f64) {
        self.send(protocol::PointerMotion { x, y }, false)
    }

    /// Sends relative pointer motion to the server.
    pub fn relative_pointer_motion(&self, x: f64, y: f64) {
        self.send(protocol::RelativePointerMotion { x, y }, false)
    }

    /// Sends pointer input to the server.
    pub fn pointer_input(&self, button: input::Button, state: input::ButtonState, x: f64, y: f64) {
        self.send(
            protocol::PointerInput {
                button: button.into(),
                state: state.into(),
                x,
                y,
            },
            false,
        )
    }

    /// Sends pointer scroll events to the server.
    pub fn pointer_scroll(&self, scroll_type: input::ScrollType, x: f64, y: f64) {
        self.send(
            protocol::PointerScroll {
                scroll_type: scroll_type.into(),
                x,
                y,
            },
            false,
        )
    }

    /// Sends a 'Gamepad Available' event to the server.
    pub fn gamepad_available(&self, pad: input::Gamepad) {
        self.send(
            protocol::GamepadAvailable {
                gamepad: Some(pad.into()),
            },
            false,
        )
    }

    /// Sends a 'Gamepad Unavailable' event to the server.
    pub fn gamepad_unavailable(&self, id: u64) {
        self.send(protocol::GamepadUnavailable { id }, false)
    }

    /// Sends gamepad joystick motion to the server.
    pub fn gamepad_motion(&self, id: u64, axis: input::GamepadAxis, value: f64) {
        self.send(
            protocol::GamepadMotion {
                gamepad_id: id,
                axis: axis.into(),
                value,
            },
            false,
        )
    }

    /// Sends gamepad button input to the server.
    pub fn gamepad_input(
        &self,
        id: u64,
        button: input::GamepadButton,
        state: input::GamepadButtonState,
    ) {
        self.send(
            protocol::GamepadInput {
                gamepad_id: id,
                button: button.into(),
                state: state.into(),
            },
            false,
        )
    }

    /// Ends the attachment.
    pub async fn detach(&self) -> Result<(), ClientError> {
        self.send(protocol::Detach {}, true);
        Ok(self.detached.clone().await?)
    }
}

/// Internal state for an attachment.
pub(crate) struct AttachmentState {
    pub(crate) session_id: u64,
    pub(crate) attachment_id: u64,

    delegate: Arc<dyn AttachmentDelegate>,
    attached_msg: protocol::Attached,
    reattach_required: bool,
    server_error: Option<protocol::Error>,

    video_packet_ring: PacketRing,
    video_stream_seq: Option<u64>,
    prev_video_stream_seq: Option<u64>,
    video_stream_seq_offset: u64,

    audio_packet_ring: PacketRing,
    audio_stream_seq: Option<u64>,
    prev_audio_stream_seq: Option<u64>,
    audio_stream_seq_offset: u64,

    // A future representing the end of the attachment.
    notify_detached: Option<oneshot::Sender<()>>,
}

impl AttachmentState {
    pub(crate) fn handle_message(&mut self, msg: protocol::MessageType) {
        match msg {
            protocol::MessageType::Attached(attached) => {
                error!(
                    "unexpected {} on already-attached stream",
                    protocol::MessageType::Attached(attached)
                );
            }
            protocol::MessageType::VideoChunk(chunk) => {
                // We always send packets for two streams - the current one and
                // (if there is one) the previous one.
                if self.video_stream_seq.is_none_or(|s| s < chunk.stream_seq) {
                    // A new stream started.
                    self.prev_video_stream_seq = self.video_stream_seq;
                    self.video_stream_seq = Some(chunk.stream_seq);

                    let res = self.attached_msg.streaming_resolution.unwrap_or_default();

                    self.delegate.video_stream_start(
                        chunk.stream_seq + self.video_stream_seq_offset,
                        VideoStreamParams {
                            width: res.width,
                            height: res.height,
                            codec: self.attached_msg.video_codec(),
                            profile: self.attached_msg.video_profile(),
                        },
                    );

                    // Discard any older packets.
                    if let Some(prev) = self.prev_video_stream_seq {
                        self.video_packet_ring.discard(prev.saturating_sub(1));
                    }
                }

                if let Err(err) = self.video_packet_ring.recv_chunk(chunk) {
                    error!("error in packet ring: {:#}", err);
                }

                if let Some(prev) = self.prev_video_stream_seq {
                    // Ignore dropped packets on the previous stream.
                    for mut packet in self
                        .video_packet_ring
                        .drain_completed(prev)
                        .flat_map(Result::ok)
                    {
                        packet.stream_seq += self.video_stream_seq_offset;
                        self.delegate.video_packet(Arc::new(packet));
                    }
                }

                if self.video_stream_seq != self.prev_video_stream_seq {
                    for res in self
                        .video_packet_ring
                        .drain_completed(self.video_stream_seq.unwrap())
                    {
                        match res {
                            Ok(mut packet) => {
                                packet.stream_seq += self.video_stream_seq_offset;
                                self.delegate.video_packet(Arc::new(packet));
                            }
                            Err(mut dropped) => {
                                dropped.stream_seq += self.video_stream_seq_offset;
                                self.delegate.dropped_video_packet(dropped);
                            }
                        }
                    }
                }
            }
            protocol::MessageType::AudioChunk(chunk) => {
                // We always send packets for two streams - the current one and
                // (if there is one) the previous one.
                if self.audio_stream_seq.is_none_or(|s| s < chunk.stream_seq) {
                    // A new stream started.
                    self.prev_audio_stream_seq = self.audio_stream_seq;
                    self.audio_stream_seq = Some(chunk.stream_seq);

                    let channels = self
                        .attached_msg
                        .channels
                        .as_ref()
                        .map(|c| c.channels().collect())
                        .unwrap_or_default();

                    self.delegate.audio_stream_start(
                        chunk.stream_seq + self.audio_stream_seq_offset,
                        AudioStreamParams {
                            codec: self.attached_msg.audio_codec(),
                            sample_rate: self.attached_msg.sample_rate_hz,
                            channels,
                        },
                    );

                    // Discard any older packets.
                    if let Some(prev) = self.prev_audio_stream_seq {
                        self.audio_packet_ring.discard(prev.saturating_sub(1));
                    }
                }

                if let Err(err) = self.audio_packet_ring.recv_chunk(chunk) {
                    error!("error in packet ring: {:#}", err);
                }

                if let Some(prev) = self.prev_audio_stream_seq {
                    for mut packet in self
                        .audio_packet_ring
                        .drain_completed(prev)
                        .flat_map(Result::ok)
                    {
                        packet.stream_seq += self.audio_stream_seq_offset;
                        self.delegate.audio_packet(Arc::new(packet));
                    }
                }

                if self.audio_stream_seq != self.prev_audio_stream_seq {
                    for mut packet in self
                        .audio_packet_ring
                        .drain_completed(self.audio_stream_seq.unwrap())
                        .flat_map(Result::ok)
                    {
                        packet.stream_seq += self.audio_stream_seq_offset;
                        self.delegate.audio_packet(Arc::new(packet));
                    }
                }
            }
            protocol::MessageType::UpdateCursor(msg) => {
                let image = match &msg.image {
                    v if v.is_empty() => None,
                    v => Some(v.to_vec()),
                };

                self.delegate
                    .update_cursor(msg.icon(), image, msg.hotspot_x, msg.hotspot_y);
            }
            protocol::MessageType::LockPointer(msg) => {
                self.delegate.lock_pointer(msg.x, msg.y);
            }
            protocol::MessageType::ReleasePointer(_) => self.delegate.release_pointer(),
            protocol::MessageType::SessionParametersChanged(msg) => {
                let Some(params) = msg.display_params.and_then(|p| p.try_into().ok()) else {
                    error!(?msg, "invalid display params from server");
                    return;
                };

                self.delegate
                    .display_params_changed(params, msg.reattach_required);

                // Mute the attachment_ended callback once.
                self.reattach_required = msg.reattach_required;
            }
            protocol::MessageType::SessionEnded(_) => {
                // We just check for the fin on the attachment stream.
            }
            protocol::MessageType::Error(error) => {
                self.server_error = Some(error.clone());
                self.delegate.error(ClientError::ServerError(error));
            }
            v => error!("unexpected message on attachment stream: {}", v),
        }
    }

    pub(crate) fn handle_close(mut self, err: Option<ClientError>) {
        if let Some(tx) = self.notify_detached.take() {
            let _ = tx.send(());
        }

        if self.reattach_required {
            self.reattach_required = false;
        } else if let Some(err) = err {
            self.delegate.error(err);
        } else if self.server_error.is_some() {
            // We don't call attachment_ended because we already called error.
        } else {
            self.delegate.attachment_ended();
        }
    }
}