#[repr(i32)]pub enum GamepadAxis {
Unknown = 0,
LeftX = 1,
LeftY = 2,
RightX = 3,
RightY = 4,
LeftTrigger = 5,
RightTrigger = 6,
}
Variants§
Unknown = 0
LeftX = 1
The left and right joysticks on a standard two-stick gamepad.
LeftY = 2
RightX = 3
RightY = 4
LeftTrigger = 5
The soft triggers on a standard two-stick gamepad, usually called L2 and R2.
RightTrigger = 6
Implementations§
Source§impl GamepadAxis
impl GamepadAxis
Source§impl GamepadAxis
impl GamepadAxis
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<GamepadAxis>
pub fn from_str_name(value: &str) -> Option<GamepadAxis>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GamepadAxis
impl Clone for GamepadAxis
Source§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<UT> ConvertError<UT> for GamepadAxis
impl<UT> ConvertError<UT> for GamepadAxis
fn try_convert_unexpected_callback_error( e: UnexpectedUniFFICallbackError, ) -> Result<GamepadAxis, Error>
Source§impl Debug for GamepadAxis
impl Debug for GamepadAxis
Source§impl Default for GamepadAxis
impl Default for GamepadAxis
Source§fn default() -> GamepadAxis
fn default() -> GamepadAxis
Returns the “default value” for a type. Read more
Source§impl<UT> FfiConverter<UT> for GamepadAxis
impl<UT> FfiConverter<UT> for GamepadAxis
Source§const TYPE_ID_META: MetadataBuffer
const TYPE_ID_META: MetadataBuffer
Type ID metadata, serialized into a [MetadataBuffer].
Source§type FfiType = RustBuffer
type FfiType = RustBuffer
The low-level type used for passing values of this type over the FFI. Read more
Source§fn lower(v: GamepadAxis) -> RustBuffer
fn lower(v: GamepadAxis) -> RustBuffer
Lower a rust value of the target type, into an FFI value of type Self::FfiType. Read more
Source§fn try_lift(buf: RustBuffer) -> Result<GamepadAxis, Error>
fn try_lift(buf: RustBuffer) -> Result<GamepadAxis, Error>
Lift a rust value of the target type, from an FFI value of type Self::FfiType. Read more
Source§impl Hash for GamepadAxis
impl Hash for GamepadAxis
Source§impl<UT> Lift<UT> for GamepadAxis
impl<UT> Lift<UT> for GamepadAxis
type FfiType = <GamepadAxis as FfiConverter<UT>>::FfiType
fn try_lift(v: <GamepadAxis as Lift<UT>>::FfiType) -> Result<GamepadAxis, Error>
fn try_read(buf: &mut &[u8]) -> Result<GamepadAxis, Error>
§fn try_lift_from_rust_buffer(v: RustBuffer) -> Result<Self, Error>
fn try_lift_from_rust_buffer(v: RustBuffer) -> Result<Self, Error>
Convenience method
Source§impl<UT> LiftRef<UT> for GamepadAxis
impl<UT> LiftRef<UT> for GamepadAxis
type LiftType = GamepadAxis
Source§impl<UT> LiftReturn<UT> for GamepadAxis
impl<UT> LiftReturn<UT> for GamepadAxis
Source§type ReturnType = <GamepadAxis as Lift<UT>>::FfiType
type ReturnType = <GamepadAxis as Lift<UT>>::FfiType
FFI return type for trait interfaces
Source§fn try_lift_successful_return(
v: <GamepadAxis as LiftReturn<UT>>::ReturnType,
) -> Result<GamepadAxis, Error>
fn try_lift_successful_return( v: <GamepadAxis as LiftReturn<UT>>::ReturnType, ) -> Result<GamepadAxis, Error>
Lift a successfully returned value from a trait interface
§fn lift_foreign_return(
ffi_return: Self::ReturnType,
call_status: RustCallStatus,
) -> Self
fn lift_foreign_return( ffi_return: Self::ReturnType, call_status: RustCallStatus, ) -> Self
Lift a foreign returned value from a trait interface Read more
§fn lift_error(_buf: RustBuffer) -> Self
fn lift_error(_buf: RustBuffer) -> Self
Lift a Rust value for a callback interface method error result Read more
§fn handle_callback_unexpected_error(e: UnexpectedUniFFICallbackError) -> Self
fn handle_callback_unexpected_error(e: UnexpectedUniFFICallbackError) -> Self
Lift a Rust value for an unexpected callback interface error Read more
Source§impl<UT> Lower<UT> for GamepadAxis
impl<UT> Lower<UT> for GamepadAxis
type FfiType = <GamepadAxis as FfiConverter<UT>>::FfiType
fn lower(obj: GamepadAxis) -> <GamepadAxis as Lower<UT>>::FfiType
fn write(obj: GamepadAxis, buf: &mut Vec<u8>)
§fn lower_into_rust_buffer(obj: Self) -> RustBuffer
fn lower_into_rust_buffer(obj: Self) -> RustBuffer
Convenience method
Source§impl<UT> LowerError<UT> for GamepadAxis
impl<UT> LowerError<UT> for GamepadAxis
Source§fn lower_error(obj: GamepadAxis) -> RustBuffer
fn lower_error(obj: GamepadAxis) -> RustBuffer
Lower this value for scaffolding function return Read more
Source§impl<UT> LowerReturn<UT> for GamepadAxis
impl<UT> LowerReturn<UT> for GamepadAxis
Source§type ReturnType = <GamepadAxis as Lower<UT>>::FfiType
type ReturnType = <GamepadAxis as Lower<UT>>::FfiType
The type that should be returned by scaffolding functions for this type. Read more
Source§fn lower_return(
v: GamepadAxis,
) -> Result<<GamepadAxis as LowerReturn<UT>>::ReturnType, RustCallError>
fn lower_return( v: GamepadAxis, ) -> Result<<GamepadAxis as LowerReturn<UT>>::ReturnType, RustCallError>
Lower the return value from an scaffolding call Read more
§fn handle_failed_lift(
error: LiftArgsError,
) -> Result<Self::ReturnType, RustCallError>
fn handle_failed_lift( error: LiftArgsError, ) -> Result<Self::ReturnType, RustCallError>
Lower the return value for failed argument lifts Read more
Source§impl Ord for GamepadAxis
impl Ord for GamepadAxis
Source§fn cmp(&self, other: &GamepadAxis) -> Ordering
fn cmp(&self, other: &GamepadAxis) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
Source§impl PartialOrd for GamepadAxis
impl PartialOrd for GamepadAxis
Source§impl TryFrom<i32> for GamepadAxis
impl TryFrom<i32> for GamepadAxis
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GamepadAxis, UnknownEnumValue>
fn try_from(value: i32) -> Result<GamepadAxis, UnknownEnumValue>
Performs the conversion.
Source§impl<UT> TypeId<UT> for GamepadAxis
impl<UT> TypeId<UT> for GamepadAxis
const TYPE_ID_META: MetadataBuffer
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl Freeze for GamepadAxis
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T, UT> HandleAlloc<UT> for T
impl<T, UT> HandleAlloc<UT> for T
§fn new_handle(value: Arc<T>) -> Handle
fn new_handle(value: Arc<T>) -> Handle
Create a new handle for an Arc value Read more
§unsafe fn clone_handle(handle: Handle) -> Handle
unsafe fn clone_handle(handle: Handle) -> Handle
Clone a handle Read more
§unsafe fn consume_handle(handle: Handle) -> Arc<T>
unsafe fn consume_handle(handle: Handle) -> Arc<T>
Consume a handle, getting back the initial
Arc<>
Read more§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more