#[repr(i32)]pub enum GamepadButtonState {
Unknown = 0,
Pressed = 1,
Released = 2,
}
Variants§
Implementations§
Source§impl GamepadButtonState
impl GamepadButtonState
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<GamepadButtonState>
pub fn from_str_name(value: &str) -> Option<GamepadButtonState>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GamepadButtonState
impl Clone for GamepadButtonState
Source§fn clone(&self) -> GamepadButtonState
fn clone(&self) -> GamepadButtonState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<UT> ConvertError<UT> for GamepadButtonState
impl<UT> ConvertError<UT> for GamepadButtonState
fn try_convert_unexpected_callback_error( e: UnexpectedUniFFICallbackError, ) -> Result<GamepadButtonState, Error>
Source§impl Debug for GamepadButtonState
impl Debug for GamepadButtonState
Source§impl Default for GamepadButtonState
impl Default for GamepadButtonState
Source§fn default() -> GamepadButtonState
fn default() -> GamepadButtonState
Returns the “default value” for a type. Read more
Source§impl<UT> FfiConverter<UT> for GamepadButtonState
impl<UT> FfiConverter<UT> for GamepadButtonState
Source§const TYPE_ID_META: MetadataBuffer
const TYPE_ID_META: MetadataBuffer
Type ID metadata, serialized into a [MetadataBuffer].
Source§type FfiType = RustBuffer
type FfiType = RustBuffer
The low-level type used for passing values of this type over the FFI. Read more
Source§fn lower(v: GamepadButtonState) -> RustBuffer
fn lower(v: GamepadButtonState) -> RustBuffer
Lower a rust value of the target type, into an FFI value of type Self::FfiType. Read more
Source§fn try_lift(buf: RustBuffer) -> Result<GamepadButtonState, Error>
fn try_lift(buf: RustBuffer) -> Result<GamepadButtonState, Error>
Lift a rust value of the target type, from an FFI value of type Self::FfiType. Read more
Source§impl Hash for GamepadButtonState
impl Hash for GamepadButtonState
Source§impl<UT> Lift<UT> for GamepadButtonState
impl<UT> Lift<UT> for GamepadButtonState
type FfiType = <GamepadButtonState as FfiConverter<UT>>::FfiType
fn try_lift( v: <GamepadButtonState as Lift<UT>>::FfiType, ) -> Result<GamepadButtonState, Error>
fn try_read(buf: &mut &[u8]) -> Result<GamepadButtonState, Error>
§fn try_lift_from_rust_buffer(v: RustBuffer) -> Result<Self, Error>
fn try_lift_from_rust_buffer(v: RustBuffer) -> Result<Self, Error>
Convenience method
Source§impl<UT> LiftRef<UT> for GamepadButtonState
impl<UT> LiftRef<UT> for GamepadButtonState
Source§impl<UT> LiftReturn<UT> for GamepadButtonState
impl<UT> LiftReturn<UT> for GamepadButtonState
Source§type ReturnType = <GamepadButtonState as Lift<UT>>::FfiType
type ReturnType = <GamepadButtonState as Lift<UT>>::FfiType
FFI return type for trait interfaces
Source§fn try_lift_successful_return(
v: <GamepadButtonState as LiftReturn<UT>>::ReturnType,
) -> Result<GamepadButtonState, Error>
fn try_lift_successful_return( v: <GamepadButtonState as LiftReturn<UT>>::ReturnType, ) -> Result<GamepadButtonState, Error>
Lift a successfully returned value from a trait interface
§fn lift_foreign_return(
ffi_return: Self::ReturnType,
call_status: RustCallStatus,
) -> Self
fn lift_foreign_return( ffi_return: Self::ReturnType, call_status: RustCallStatus, ) -> Self
Lift a foreign returned value from a trait interface Read more
§fn lift_error(_buf: RustBuffer) -> Self
fn lift_error(_buf: RustBuffer) -> Self
Lift a Rust value for a callback interface method error result Read more
§fn handle_callback_unexpected_error(e: UnexpectedUniFFICallbackError) -> Self
fn handle_callback_unexpected_error(e: UnexpectedUniFFICallbackError) -> Self
Lift a Rust value for an unexpected callback interface error Read more
Source§impl<UT> Lower<UT> for GamepadButtonState
impl<UT> Lower<UT> for GamepadButtonState
type FfiType = <GamepadButtonState as FfiConverter<UT>>::FfiType
fn lower(obj: GamepadButtonState) -> <GamepadButtonState as Lower<UT>>::FfiType
fn write(obj: GamepadButtonState, buf: &mut Vec<u8>)
§fn lower_into_rust_buffer(obj: Self) -> RustBuffer
fn lower_into_rust_buffer(obj: Self) -> RustBuffer
Convenience method
Source§impl<UT> LowerError<UT> for GamepadButtonState
impl<UT> LowerError<UT> for GamepadButtonState
Source§fn lower_error(obj: GamepadButtonState) -> RustBuffer
fn lower_error(obj: GamepadButtonState) -> RustBuffer
Lower this value for scaffolding function return Read more
Source§impl<UT> LowerReturn<UT> for GamepadButtonState
impl<UT> LowerReturn<UT> for GamepadButtonState
Source§type ReturnType = <GamepadButtonState as Lower<UT>>::FfiType
type ReturnType = <GamepadButtonState as Lower<UT>>::FfiType
The type that should be returned by scaffolding functions for this type. Read more
Source§fn lower_return(
v: GamepadButtonState,
) -> Result<<GamepadButtonState as LowerReturn<UT>>::ReturnType, RustCallError>
fn lower_return( v: GamepadButtonState, ) -> Result<<GamepadButtonState as LowerReturn<UT>>::ReturnType, RustCallError>
Lower the return value from an scaffolding call Read more
§fn handle_failed_lift(
error: LiftArgsError,
) -> Result<Self::ReturnType, RustCallError>
fn handle_failed_lift( error: LiftArgsError, ) -> Result<Self::ReturnType, RustCallError>
Lower the return value for failed argument lifts Read more
Source§impl Ord for GamepadButtonState
impl Ord for GamepadButtonState
Source§fn cmp(&self, other: &GamepadButtonState) -> Ordering
fn cmp(&self, other: &GamepadButtonState) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GamepadButtonState
impl PartialEq for GamepadButtonState
Source§impl PartialOrd for GamepadButtonState
impl PartialOrd for GamepadButtonState
Source§impl TryFrom<i32> for GamepadButtonState
impl TryFrom<i32> for GamepadButtonState
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GamepadButtonState, UnknownEnumValue>
fn try_from(value: i32) -> Result<GamepadButtonState, UnknownEnumValue>
Performs the conversion.
Source§impl<UT> TypeId<UT> for GamepadButtonState
impl<UT> TypeId<UT> for GamepadButtonState
const TYPE_ID_META: MetadataBuffer
impl Copy for GamepadButtonState
impl Eq for GamepadButtonState
impl StructuralPartialEq for GamepadButtonState
Auto Trait Implementations§
impl Freeze for GamepadButtonState
impl RefUnwindSafe for GamepadButtonState
impl Send for GamepadButtonState
impl Sync for GamepadButtonState
impl Unpin for GamepadButtonState
impl UnwindSafe for GamepadButtonState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T, UT> HandleAlloc<UT> for T
impl<T, UT> HandleAlloc<UT> for T
§fn new_handle(value: Arc<T>) -> Handle
fn new_handle(value: Arc<T>) -> Handle
Create a new handle for an Arc value Read more
§unsafe fn clone_handle(handle: Handle) -> Handle
unsafe fn clone_handle(handle: Handle) -> Handle
Clone a handle Read more
§unsafe fn consume_handle(handle: Handle) -> Arc<T>
unsafe fn consume_handle(handle: Handle) -> Arc<T>
Consume a handle, getting back the initial
Arc<>
Read more§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more