#[repr(i32)]pub enum GamepadLayout {
Unknown = 0,
GenericDualStick = 1,
SonyDualshock = 2,
}
Variants§
Implementations§
Source§impl GamepadLayout
impl GamepadLayout
Source§impl GamepadLayout
impl GamepadLayout
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GamepadLayout
impl Clone for GamepadLayout
Source§fn clone(&self) -> GamepadLayout
fn clone(&self) -> GamepadLayout
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadLayout
impl Debug for GamepadLayout
Source§impl Default for GamepadLayout
impl Default for GamepadLayout
Source§fn default() -> GamepadLayout
fn default() -> GamepadLayout
Returns the “default value” for a type. Read more
Source§impl From<GamepadLayout> for i32
impl From<GamepadLayout> for i32
Source§fn from(value: GamepadLayout) -> i32
fn from(value: GamepadLayout) -> i32
Converts to this type from the input type.
Source§impl Hash for GamepadLayout
impl Hash for GamepadLayout
Source§impl Ord for GamepadLayout
impl Ord for GamepadLayout
Source§fn cmp(&self, other: &GamepadLayout) -> Ordering
fn cmp(&self, other: &GamepadLayout) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GamepadLayout
impl PartialEq for GamepadLayout
Source§impl PartialOrd for GamepadLayout
impl PartialOrd for GamepadLayout
Source§impl TryFrom<i32> for GamepadLayout
impl TryFrom<i32> for GamepadLayout
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GamepadLayout, UnknownEnumValue>
fn try_from(value: i32) -> Result<GamepadLayout, UnknownEnumValue>
Performs the conversion.
impl Copy for GamepadLayout
impl Eq for GamepadLayout
impl StructuralPartialEq for GamepadLayout
Auto Trait Implementations§
impl Freeze for GamepadLayout
impl RefUnwindSafe for GamepadLayout
impl Send for GamepadLayout
impl Sync for GamepadLayout
impl Unpin for GamepadLayout
impl UnwindSafe for GamepadLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more