mm_protocol::messages::gamepad_input

Enum GamepadButton

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#[repr(i32)]
pub enum GamepadButton {
Show 21 variants Unknown = 0, DpadLeft = 1, DpadRight = 2, DpadUp = 3, DpadDown = 4, South = 5, East = 6, North = 7, West = 8, ShoulderLeft = 9, ShoulderRight = 10, JoystickLeft = 11, JoystickRight = 12, Start = 13, Select = 14, Logo = 15, Share = 16, C = 17, Z = 18, TriggerLeft = 19, TriggerRight = 20,
}

Variants§

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Unknown = 0

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DpadLeft = 1

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DpadRight = 2

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DpadUp = 3

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DpadDown = 4

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South = 5

X on a DualShock/DualSense, A on an Xbox gamepad, and B on a Nintendo gamepad.

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East = 6

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North = 7

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West = 8

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ShoulderLeft = 9

The right and left shoulder buttons, usually called L1 and R1.

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ShoulderRight = 10

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JoystickLeft = 11

The left and right joystick buttons, usually called L3 and R3.

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JoystickRight = 12

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Start = 13

Assorted buttons on the face of the gamepad.

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Select = 14

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Share = 16

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C = 17

Occasionally, gamepads will have another two buttons next to the NESW buttons.

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Z = 18

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TriggerLeft = 19

Very rarely, gamepads will have another set of buttons rather than triggers.

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TriggerRight = 20

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impl GamepadButton

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pub fn is_valid(value: i32) -> bool

Returns true if value is a variant of GamepadButton.

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pub fn from_i32(value: i32) -> Option<GamepadButton>

👎Deprecated: Use the TryFrom<i32> implementation instead

Converts an i32 to a GamepadButton, or None if value is not a valid variant.

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impl GamepadButton

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pub fn as_str_name(&self) -> &'static str

String value of the enum field names used in the ProtoBuf definition.

The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.

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pub fn from_str_name(value: &str) -> Option<Self>

Creates an enum from field names used in the ProtoBuf definition.

Trait Implementations§

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impl Clone for GamepadButton

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fn clone(&self) -> GamepadButton

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GamepadButton

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fn default() -> GamepadButton

Returns the “default value” for a type. Read more
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impl From<GamepadButton> for i32

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fn from(value: GamepadButton) -> i32

Converts to this type from the input type.
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impl Hash for GamepadButton

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for GamepadButton

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fn cmp(&self, other: &GamepadButton) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for GamepadButton

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fn eq(&self, other: &GamepadButton) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GamepadButton

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fn partial_cmp(&self, other: &GamepadButton) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl TryFrom<i32> for GamepadButton

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type Error = UnknownEnumValue

The type returned in the event of a conversion error.
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fn try_from(value: i32) -> Result<GamepadButton, UnknownEnumValue>

Performs the conversion.
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impl Copy for GamepadButton

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impl Eq for GamepadButton

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impl StructuralPartialEq for GamepadButton

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.