#[repr(i32)]pub enum GamepadButtonState {
Unknown = 0,
Pressed = 1,
Released = 2,
}
Variants§
Implementations§
Source§impl GamepadButtonState
impl GamepadButtonState
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GamepadButtonState
impl Clone for GamepadButtonState
Source§fn clone(&self) -> GamepadButtonState
fn clone(&self) -> GamepadButtonState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadButtonState
impl Debug for GamepadButtonState
Source§impl Default for GamepadButtonState
impl Default for GamepadButtonState
Source§fn default() -> GamepadButtonState
fn default() -> GamepadButtonState
Returns the “default value” for a type. Read more
Source§impl From<GamepadButtonState> for i32
impl From<GamepadButtonState> for i32
Source§fn from(value: GamepadButtonState) -> i32
fn from(value: GamepadButtonState) -> i32
Converts to this type from the input type.
Source§impl Hash for GamepadButtonState
impl Hash for GamepadButtonState
Source§impl Ord for GamepadButtonState
impl Ord for GamepadButtonState
Source§fn cmp(&self, other: &GamepadButtonState) -> Ordering
fn cmp(&self, other: &GamepadButtonState) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GamepadButtonState
impl PartialEq for GamepadButtonState
Source§impl PartialOrd for GamepadButtonState
impl PartialOrd for GamepadButtonState
Source§impl TryFrom<i32> for GamepadButtonState
impl TryFrom<i32> for GamepadButtonState
Source§type Error = UnknownEnumValue
type Error = UnknownEnumValue
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GamepadButtonState, UnknownEnumValue>
fn try_from(value: i32) -> Result<GamepadButtonState, UnknownEnumValue>
Performs the conversion.
impl Copy for GamepadButtonState
impl Eq for GamepadButtonState
impl StructuralPartialEq for GamepadButtonState
Auto Trait Implementations§
impl Freeze for GamepadButtonState
impl RefUnwindSafe for GamepadButtonState
impl Send for GamepadButtonState
impl Sync for GamepadButtonState
impl Unpin for GamepadButtonState
impl UnwindSafe for GamepadButtonState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more