pub struct GamepadAvailable {
pub gamepad: Option<Gamepad>,
}
Expand description
§070 - Gamepad Available
This message, which must originate from the client on the same stream as the
original 030 - Attach
message, indicates that a gamepad is available
on the client.
Fields§
§gamepad: Option<Gamepad>
Required. The ID should remain stable if the gamepad is unplugged and replugged.
Trait Implementations§
Source§impl Clone for GamepadAvailable
impl Clone for GamepadAvailable
Source§fn clone(&self) -> GamepadAvailable
fn clone(&self) -> GamepadAvailable
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadAvailable
impl Debug for GamepadAvailable
Source§impl Default for GamepadAvailable
impl Default for GamepadAvailable
Source§impl From<GamepadAvailable> for MessageType
impl From<GamepadAvailable> for MessageType
Source§fn from(v: GamepadAvailable) -> Self
fn from(v: GamepadAvailable) -> Self
Converts to this type from the input type.
Source§impl Message for GamepadAvailable
impl Message for GamepadAvailable
Source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
Source§fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
fn encode(&self, buf: &mut impl BufMut) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message to a buffer. Read more
Source§fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message to a newly allocated buffer.
Source§fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
fn encode_length_delimited(
&self,
buf: &mut impl BufMut,
) -> Result<(), EncodeError>where
Self: Sized,
Encodes the message with a length-delimiter to a buffer. Read more
Source§fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
Source§fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes an instance of the message from a buffer. Read more
Source§fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
fn decode_length_delimited(buf: impl Buf) -> Result<Self, DecodeError>where
Self: Default,
Decodes a length-delimited instance of the message from the buffer.
Source§fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes an instance of the message from a buffer, and merges it into
self
. Read moreSource§fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
fn merge_length_delimited(&mut self, buf: impl Buf) -> Result<(), DecodeError>where
Self: Sized,
Decodes a length-delimited instance of the message from buffer, and
merges it into
self
.Source§impl PartialEq for GamepadAvailable
impl PartialEq for GamepadAvailable
impl Copy for GamepadAvailable
impl StructuralPartialEq for GamepadAvailable
Auto Trait Implementations§
impl Freeze for GamepadAvailable
impl RefUnwindSafe for GamepadAvailable
impl Send for GamepadAvailable
impl Sync for GamepadAvailable
impl Unpin for GamepadAvailable
impl UnwindSafe for GamepadAvailable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more